Build gameplay mods for a single-player game without knowing how to code

A Redditor who does not code used Gemini models in Google's Antigravity to build and publish a set of Shadow of War mods, including armor transmog and Nazgul powers, over a few weeks.

Done withGemini· Nov 11, 2026

What they did

A Redditor wanted features in Middle-earth: Shadow of War (2017) that the developers never added and that other modders had called impossible. Not wanting to learn to code, they used Google's Antigravity agentic coding tool with Gemini 4 models (Argon and Carbon) to write the mods, then playtested them in the game for days. They call the result a personal director's cut of the game.

How it went

Over a few weeks they built and released several mods, including armor transmog, a change that brings Nemesis enemies back, and expanded Nazgul powers. The mods are published on their Nexus Mods profile. They estimate that doing it the old way would have taken nights of work per mod. The post gives no detail on failed attempts or cost.

Worth knowing

The post is light on how the agent worked with the game files, so expect your own trial and error. Playtesting took days and stayed manual. Some commenters were hostile to AI-made game content, so expect a mixed reception if you publish.

Try it

With Gemini· 3 parts to fill in

I want to mod [game name] to add [feature, e.g. an armor transmog system]. First look at [the game's files or the modding tools I have] and explain in plain words how mods for this game are usually made and what is and is not possible. Propose a step-by-step plan and wait for my OK. Then build the mod in small pieces, telling me exactly how to install and test each piece in game. Back up any original file before changing it, and stop after each piece so I can report what happened when I played.

Square brackets are the parts to fill in. The prompt is ours; the story is theirs.

Where they said it

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