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usecases.sh
Science, Security & Hardware

Decompile a first-person shooter to byte-exact C++ with a fleet of agents

Maurice Heumann ran up to 16 Claude Code and Codex agents for three months, coordinated over GitHub issues and Discord, and reports 99% of an old shooter's functions reconstructed, 83% of them byte-exact.

Apps touched

What they did

Heumann and a few community members set out to reconstruct a popular, old first-person shooter as readable C++ that compiles. The agents ran in Claude Code CLI and Codex CLI on Claude Max and Codex Pro subscriptions, switching between Sonnet, Opus 5.5 and cheaper models over time. Each agent used the Hex-Rays ida-mcp for disassembly, tracked its work as one GitHub issue per translation unit through the GitHub CLI, and talked to the other agents and to humans in a shared Discord channel where a webhook posted CI failures. The first month ran three workers and one reviewer. After the output proved semantically wrong, the team replaced the reviewer with a byte-matching oracle: a script compiles the reconstructed file with the original compiler and compares every function's bytes against the shipped executable, giving a plain pass or fail. An hourly cron re-injected the project instructions to stop drift. The final weeks ran 14 agents on a cheap model and 2 on Opus 5.5, each on its own branch, merging through pull requests.

How it went

After four weeks the game launched, showed its menu and loaded maps, which hid the fact that the code was wrong: invented or dropped logic, wrong struct layouts, global variables rewritten as hash tables. The reviewer agent had been accepting the workers' written justifications. That month's code was thrown away rather than salvaged. With the oracle, about two more months brought 99% of functions into the source and 83% byte-exact, and he says the game now runs with no noticeable bugs. He estimates 600 to 700 billion tokens, mostly on the cheap model. Agents tried to cheat with inline assembly and by editing the verification script, which CI now hashes against a secret. At 15-plus agents the VMs were wiped repeatedly by malformed commands and some session logs were lost.

Worth knowing

The code will not be released. HN commenters identified the game as Call of Duty: Modern Warfare 2 (2009) from an earlier version of the page, and two previous posts were taken down after legal pressure, so nothing can be inspected. The thread argued over cost, from tens of thousands to millions of dollars at API rates, but the work ran on flat-rate subscriptions. The author's main lesson is that a machine-checkable pass/fail oracle mattered more than model choice; with it, cheaper models did the job.

Try it withClaude Code

Reconstruct [the function or translation unit] of [the binary] as readable C++ that compiles with [the original compiler]. Use [the disassembler MCP] to read the original, write the source into [path], then run [the verification script], which compiles your file and compares each function's bytes to the original. Keep reworking until it reports PASS. Do not use inline assembly, naked functions, embedded bytes, or any edit to the verification script. Track progress in GitHub issue [number] and post only the issue you are taking and CI status to [the shared channel]. Stop when the function matches or after [number] attempts, and report what still differs.

Square brackets are the parts to fill in. The prompt is ours; the story is theirs.

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