What they did
The poster connected Claude to Blender and to their Windows desktop through two local MCP servers, Blender MCP and Windows MCP, and set out to recreate Neo's apartment from The Matrix. Every asset was modelled by Claude from primitives; they deliberately skipped image-to-3D services such as Meshy or Tripo. Opus 5.5 led the work and handed pieces to parallel Sonnet and Haiku agents. Claude looked up the hardware seen on set, gathered blueprints, built the props, unwrapped UVs, placed the camera, set up materials and did the compositing, and drew vector graphics for the posters and monitor screens. The poster steered it by drawing notes over screenshots and giving feedback, often from a phone, and rendered locally on an RTX 3070.
How it went
The scene took roughly five days of part-time work, which the poster puts against one to two months for the same environment done by hand. It is not a one-to-one copy, partly from creative choices and partly from thin reference material. Layout was the hardest part to direct and UV unwrapping the quickest. For the final look Claude rendered the haze at several strengths for the poster to pick from, and the colour grade matched the film's mood on its first attempt.
Worth knowing
The poster says the $20 plan was the main obstacle: they had to ration tokens and wait out the five-hour usage resets, and they recommend a higher tier for work like this. They also say there is no single prompt behind it; the result came from 3D fundamentals and many rounds of art direction. The harness running the MCP servers was not named, only the models.