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Writing, Media & Design

Model a film set in Blender from scratch through MCP

A Redditor had Claude rebuild Neo's apartment from The Matrix in Blender over MCP, with no image-to-3D tools, in about five part-time days on a $20 plan.

Done with

What they did

The poster connected Claude to Blender and to their Windows desktop through two local MCP servers, Blender MCP and Windows MCP, and set out to recreate Neo's apartment from The Matrix. Every asset was modelled by Claude from primitives; they deliberately skipped image-to-3D services such as Meshy or Tripo. Opus 5.5 led the work and handed pieces to parallel Sonnet and Haiku agents. Claude looked up the hardware seen on set, gathered blueprints, built the props, unwrapped UVs, placed the camera, set up materials and did the compositing, and drew vector graphics for the posters and monitor screens. The poster steered it by drawing notes over screenshots and giving feedback, often from a phone, and rendered locally on an RTX 3070.

How it went

The scene took roughly five days of part-time work, which the poster puts against one to two months for the same environment done by hand. It is not a one-to-one copy, partly from creative choices and partly from thin reference material. Layout was the hardest part to direct and UV unwrapping the quickest. For the final look Claude rendered the haze at several strengths for the poster to pick from, and the colour grade matched the film's mood on its first attempt.

Worth knowing

The poster says the $20 plan was the main obstacle: they had to ration tokens and wait out the five-hour usage resets, and they recommend a higher tier for work like this. They also say there is no single prompt behind it; the result came from 3D fundamentals and many rounds of art direction. The harness running the MCP servers was not named, only the models.

Try it withClaude

You are connected to Blender through [Blender MCP] and to my desktop through [Windows MCP or another desktop MCP]. Build a 3D scene of [the room or set I describe] from scratch, modelling every asset yourself with no image-to-3D tools. Start by gathering reference for [key props or hardware] and propose a layout as a screenshot. I will annotate screenshots with notes; apply each round of notes before moving on. Then handle UVs, materials, camera at [lens and angle], lighting and compositing. Where a look is subjective, such as haze or colour grade, render [number] variations and wait for me to pick. Stop after each stage and show me a render before starting the next.

Square brackets are the parts to fill in. The prompt is ours; the story is theirs.

Where they said it

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