What they did
u/PerspectivePersonal is making FrogPop, their first Unity game. Players said the enemies looked like they came from different games, so the poster used Codex to rework the art alongside AI art tools. Claude Code had built the core game systems earlier; Codex handled fixes, previews and putting new art into the game. The poster changed the process after early attempts: Codex first showed the characters side by side at actual game size, then produced animation previews, and only then did the poster approve the integration as a separate step. They reviewed the visuals and tested in Unity themselves.
How it went
Asking for art to simply match the frog did not work: the crab came out too plain and the bee and spider far too big. The staged previews caught problems before they reached the game, such as an upside-down spider with its eyes in the wrong place. Some replacements, like new relics and zone art, were tried and dropped because the originals were better. The poster gives no time or cost figures.
Worth knowing
A vague style target like matching one character was not enough; size and look needed checking in the game's real scale. Keep design approval and code integration as separate steps so a bad asset never lands in the build.